Your flame is finding its way back
Three days of momentum will restore your streak.
Your recovery progress
Meaningful activity brings the Feather home.
Three days of momentum will restore your streak.
Meaningful activity brings the Feather home.
Two inputs recommend the recovery macro. Staff can also choose a documented Streak Freeze option.
First reset and 3 cumulative missed days establish Tier 1.
VIP: Tier 2 becomes Tier 1, and Final Chance becomes Tier 2. Tier 1 is the floor. Fifth-reset and 17+ day Checkpoint boundaries remain Checkpoint.
A hard gate asks when we stop helping. A recovery ladder asks how much proof is appropriate before the user reaches Checkpoint.
Turns the next interruption into an abrupt loss of continuity, even when one final earned recovery would retain the user.
Keeps one explicit final opportunity without inventing a stronger third activity tier or weakening Checkpoint.
Most users remain in Tier 1 or Tier 2. Final Chance serves users with another short interruption who do not yet warrant a legacy-based Checkpoint Restore.
Checkpoint is a different recovery philosophy: legacy preservation after continuity is broken. It should not become the default third strike for minor interruptions.
Support, VIP, and front-of-house teams can move a user one complete level without inventing custom days, gifts, coins, or promises.
There are only two recovery activity levels. Final Chance reuses Tier 2 requirements, while the final earned Freeze presents its own clearly named earn options.
Bottom line: the ladder protects retention without making recovery free. The gate is simpler only until real users reach its hard edge.